The Expedition Update Log

Fusionist 🛸👾
7 min readMar 15, 2023

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Quick Links

👉 Join the Expedition

👉 Game Introduction

Version Update Log

July 4th 2024 Update

Mission Reward

  • All expedition mission rewards Nova reduced to 50% of the original
  • The core probability of all expedition mission rewards reduced to 50% of the original
  • The average yield of all expedition mission rewards Damage Core reduced to 20% of the original
  • The stabilizer probability of all expedition mission rewards reduced to 50% of the original
  • The E-Mech destruction returns Nova reduced to 50%

Mission Cost

Buff price

Mech repair cost

E-Mech make

Instant Expedition Completion Cost

Core update cost

Dec 21st 2023 Update

Expedition PvP Season 2

Optimization

  • Increase matching randomness, the same opponent will not be matched continuously.

Dec 14th 2023 Update

Expedition PvP Season 1

Optimization

  • Updated points rules
    winning points: every match +10 points
    losing points: Bronze +5 points, Silver +0 points, Gold -5 points
  • Battle Formation
    There are three formations (Shield, Fist,Javelin) , each with a counter relationship to the others.
  • Added personal data center display.

👉For details, please view here

Nov 13th 2023 Update

Optimization

  • Add display of current rank and participating mech information when confirming a match.
  • Add S-Core filtering function to the core list in PvP.
  • Add display of current Match information.
  • Added option to filter unclaimed rewards.

Nov. 8th 2023 Update

Bug fixes

  • Fixed the problem of incorrect display of combat power when loading BM Co-op Plugin and QP Co-op Plugin cores.
  • Fixed the issue where free tickets could not be reserved for games.

Optimization

  • Add the current prize pool display on the PvP mode homepage.
  • Add reservation information for each rank.
  • Add icon display when purchasing Buffs.
  • Stagger E-Mech manufacturing time and centralized matching time.

Nov. 7th 2023 Update

Expedition v3.0 Update

  • New Expedition PvP Mode: online battles with real users.
  • Season System: A season spans 14 days, including 12 days of Live-season and 2 days of Off-season.
  • Matchmaking System: Users can reserve 10 matches of the corresponding rank every 4 hours.
  • Rank Settings: A total of 3 ranks are set: Bronze, Silver, and Gold. Only users of the same rank can match each other.
  • S-Mech & S-Core: PvP exclusive props, available for free in PvP each battles.

👉For details, please view here

Sept.13th 2023 Update

Detail

  • Added core locking function. When upgrading cores, users can choose to lock specified cores. Locked cores cannot be selected from the selection list.
  • Added daily limit on number of E-Mech users can mint. Regular players can mint max 3 per day, AP holders can mint max 5 per day.

Sept.1st 2023 Update

Optimization

  • Keep the planet and difficulty records selected by the user in the expedition, and there is no need to select again after closing the web page or switching tabs
  • Show E-Mech manufacturing countdown on expedition page

Auction House

  • Added stabilizer level 1–3 filter options
  • When listing products, add the lowest price display for products with the same attributes in the current market.

Bug fixes

  • Fixed the problem that the order still exists and the quantity is displayed as 0 after the item is traded in the auction house

August 29th 2023 Update

Expedition v2.1 Update Summary

Abstract

  • To stop manipulation by farmers or script cheaters over E-Mechs, via better mechanism and technical maneuvers.
  • To reduce the possibility of asset inflation by adding new item: Stabilizer, and at the same time granting higher value to Cores and E-Mechs.
  • Greatly increase profitability of high-level Cores (in a non-linear fashion), to emphasize the value of Cores.
  • To optimize user experience for the process of Core upgrades.

Details

E-Mech

  • E-Mech manufacturing is open once every 2 hours, each time lasting 5 minutes.
  • An expiration period of 7-days is added. When expired, an E-Mech will not be able to be listed or participate in Expeditions. An expired E-Mech will count toward a player’s limit to hold E-Mechs, but won’t count toward the total supply.
  • When a trade occurs, the traded E-Mech’s expiration period will be reset.
  • An E-Mech can be actively destroyed. Depending on its durability at the time of destruction, a “Stabilizer” might generate as result, and a portion of Nova Points might also be returned. If a full durability E-Mech is actively destroyed, it will 100% generate a “Stabilizer”, and there is a chance the “Stabilizer” will be high-level.
  • When a new account makes an E-Mech for the first time, the required consumption of Damaged Core is increased from free to 5.
  • A frequency limit is added for clicking E-Mech’s “Make” button.

New item: Stabilizer

  • A Stabilizer serves the purpose of lowering chance of damage during an upgrade. There are 3 quality levels, the higher the level, the lower the chance of damage, only 1 Stabilizer can be used in every upgrade.
  • When a Core upgrade fails, there is a chance to damage the Core. Using a Stabilizer will lower the chance of damage during an upgrade, it is possible to lower it to 0%.
  • A Stabilizer might be generated as a result of an Expedition victory. When a full durability E-Mech is actively destroyed, a Stabilizer will surely be generated.
  • Stabilizers are tradable and upgradable.

Core

  • Selectable materials for a Core upgrade is increased to 3 pieces. An upgrade material’s success rate cannot exceed the upper limit of its level.
  • Level 3 and above Core effects are greatly enhanced (non-linear fashion), [Core level data].
  • The number of Damaged Cores that can be acquired via a Core upgrade fail is changed to unlimited.
  • During a Core upgrade, the material selection list will prioritize low star and low rarity materials, the filter settings will be saved.
  • When upgrading, the probability of non-similar core materials is increased from the original 50% to 70%.

Auction House

  • In the transaction history, a function to view detailed description of sold Weapon Cores and E-Mechs is added.

Optimization

  • Expedition’s interface and Auction House’s interface will now display the current remaining supply of E-Mech.
  • Description for Cores is updated and optimized.

Bug fixes

  • Fixed the issue where non-AP holders who loaded ES Cores do not get combat power.
  • Fixed the display issue where activating combat power buff will show the buff being doubled.
  • Fixed the issue where manufactured E-Mechs that are elite level and above display incorrect weapon count.

August 17th 2023 Update

New functions

  • Weapon Core, can be used to increase Mech combat power.
  • Damaged Core, can be used to manufacture E-Mech, a Damaged Core is generated when a Weapon Core upgrade fails or when an Expedition mission is victorious.
  • E-Mech, a random quality E-Mech is generated by consuming Damaged Cores and Nova Points.
  • Weapon Cores, Damaged Cores, and E-Mechs are all tradable in the Auction House.

Basic Adjustments

  • Daily Expedition attempts increased from 2 times to 5 times.
  • Expedition attempt is reset daily at server time 00:00.
  • NFT Mech durability limit is increased.
  • Rewards for a successful Expedition attempt is reduced to 40% of the original reward.

AP card holder privilege adjustments

👉For details, please view here

Mar 28th 2023 Update

  • Mechs’ combat power can now be seen on the secondary market.
  • When the Expedition squad consists of Quartan Primes or Bi-Mech, the combat power of each hired merc Mech will increase by 500.
  • Skanda I — Normal difficulty and rewards will not fluctuate randomly.

Mar 16th 2023 Update and Release

  • The cost for immediately completing expeditions increases each time and the number of increases resets daily.
  • The difficulty and rewards of all expeditions are randomly refreshed after completing any task.
  • The daily purchase limit for a single account has been reduced from 4 to 3 times. The purchase limit for each AP remains unchanged.
  • The power of the Buffs purchased through AP privileges has been reduced from 10% to 5%.
  • The power of mechs enhanced through AP privileges has been reduced from 5% to 3%.
  • The power of missions on the planet Thoth α has been increased.
  • The repair costs for Mythical and Legend quality mechs have been raised.
  • The experience of receiving reminders for mech repairs has been optimized.
  • The sorting of mechs in the list has been optimized from high to low power.
  • A shortcut to access expeditions of Medium difficulty has been added.
  • Nova Points transaction records have been added.
  • A history of expedition tasks has been added.
  • Nova Points exchange limit for ACE has been reduced from 100 to 50 per day.

Mar 9th 2023 Beta Testing

  • Beta testing for Alpha Prestige Holders

Welcome to our community for more details about the events:

Twitter: https://twitter.com/fusionistio

Discord: https://discord.gg/fusionistio

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