Gabriel AsayInstalling Unreal Engine on LinuxIn this article, I’ll be showing you how to install Unreal Engine on your Linux machine. Whether you’re a seasoned developer or someone who…May 25May 25
Gabriel AsayFinal Addition: Boss Fight!In this article, I’ll be implementing my final addition to this game: a boss fight! From there, I will polish all my features and post my…May 6May 6
Gabriel AsayImplementing New Pickup: Homing MissileIn this article, I’ll be demonstrating how I’ve implemented a new pickup and ammo type in my game: a homing missile.May 3May 3
Gabriel AsayImplementing New Features: Pickup CollectIn this article, I’ll be showing how I implement a feature that enables a pickup to move quickly in the player's direction when the “C” key…Apr 29Apr 29
Gabriel AsayNew Enemy Behavior: Destroy PowerupIn this article, I’ll be implementing a new enemy behavior where if a powerup is in front of an enemy that enemy will shoot and attempt to…Apr 28Apr 28
Gabriel AsayNew Enemy Type: Smart EnemyIn this article, I’ll be implementing an a new enemy type that can detect when the player is behind them and will shoot at the player to…Apr 27Apr 27
Gabriel AsayinTowards DevNew Enemy Type: Avoid ShotIn this article, I’ll be adding a new enemy type to my Unity game. This enemy will try to dodge shots fired by the player.Apr 26Apr 26
Gabriel AsayImplementing New Features: Aggressive EnemyToday, I’ll be implementing a feature that makes the enemy more aggressive to the player by attempting to ‘ram’ the player when they are…Apr 25Apr 25
Gabriel AsayImplementing New Features: Enemy ShieldIn this article, I’ll demonstrate how I’ve implemented enemy shields that occasionally spawn with enemies, absorbing one hit before…Apr 23Apr 23
Gabriel AsayImplementing New Features: Balanced SpawningIn this article, I’ll show how I’ve achieved balanced spawning in my Unity game. This entails adjusting the frequency of powerup and enemy…Apr 23Apr 23