Gabe SotomayorLunar RanchLunar Ranch is a real-time strategy game that was created in a capstone student group of myself including seven other students. The story…Mar 19, 2023Mar 19, 2023
Gabe SotomayorBlock PusherBlock Pusher is an educational RPG that is designed to help kids understand and grasp pushing items through easy challenges, cones, and…Mar 17, 2023Mar 17, 2023
Gabe SotomayorFrogkeyThis is an action/adventure third-person game where the player plays as a Frog named Hopps and learns about the future of an unknown…Mar 17, 2023Mar 17, 2023
Gabe SotomayorEncounter Case Study: QuakeI will be doing a case study that examines an encounter from the first-person shooter Quake. This encounter happens during the second level…Nov 13, 2022Nov 13, 2022
Gabe SotomayorMultiplayer FPS level design case study: Left 4 Dead 2 — The ConcertThe multiplayer FPS game that I will analyze is Left 4 Dead 2. It is a zombie shooter where you play as either survivors or special…Sep 27, 2022Sep 27, 2022
Gabe Sotomayor2D Level Design Case Study: The Impossible GameThe game that I decided to analyze was The Impossible Game, created by FlukeDude Limited in 2009. It is a 2D side-scrolling one-button…Sep 13, 2022Sep 13, 2022