Transformative Neuro-Experiences
How brain-based techs and VR are altering the DNA of our mental life
The emergence of “symbiotic technologies”, such as neuroprosthetic devices and neuro-biofeedback, is enabling a direct connection between the computer and the brain.
Increasingly, these neural interfaces are moving from the biomedical domain to become consumer products. But unlike existing digital experiential products, symbiotic technologies have the potential to transform more radically basic human experiences.

Brain-computer interfaces, immersive virtual reality and augmented reality and their various combinations will allow users to create “personalized alterations” of experience.
Just as nowadays we can download and install a number of “plug-ins”, i.e. apps to personalize our experience with hardware and software products, so very soon we may download and install new “extensions of the self”, or “experiential plug-ins” which will provide us with a number of options for altering/replacing/simulating our sensorial, emotional and cognitive processes.
Such mediated recombinations of human experience will result from of the application of existing neuro-technologies in completely new domains.
Although virtual reality and brain-computer interface were originally developed for applications in specific domains (i.e. military simulations, neurorehabilitation, etc), today the use of these technologies has been extended to other fields of application, ranging from entertainment to education.

In the field of biology, Stephen Jay Gould and Elizabeth Vrba (Paleobiology, 8, 4–15, 1982) have defined “exaptation” the process in which a feature acquires a function that was not acquired through natural selection. Likewise, the exaptation of neurotechnologies to the digital consumer market may lead to the rise of a novel “neuro-experience economy”, in which technology-mediated transformation of experience is the main product.

Just as a Genetically-Modified Organism (GMO) is an organism whose genetic material is altered using genetic-engineering techniques, so we could define aTechnologically-Modified Experience (ETM) a re-engineered experience resulting from the artificial manipulation of neurobiological bases of sensorial, affective, and cognitive processes.
Clearly, the emergence of the transformative neuro-experience economy will not happen in weeks or months but rather in years. It will take some time before people will find brain-computer devices on the shelves of electronic stores: most of these tools are still in the pre-commercial phase at best, and some are found only in laboratories.
Nevertheless, the mere possibility that such scenario will sooner or later come to pass, raises important questions that should be addressed before symbiotic technologies will enter our lives: does technological alteration of human experience threaten the autonomy of individuals, or the authenticity of their lives? How can we help individuals decide which transformations are good or bad for them?
Answering these important issues will require the collaboration of many disciplines, including philosophy, computer ethics and, of course, cyberpsychology.
More to explore
Andrea Gaggioli, Alois Ferscha, Giuseppe Riva, Stephen Dunne, Isabell Viaud-Delmon (2016). Human computer confluence: transforming human experience through symbiotic technologies. Warsaw: De Gruyter. ISBN 9783110471120. (free full text download here)