The year is 3022. On Earth, there are no states, political parties or countries — just corporations and resources to be exploited. Capitalism has consumed everything on earth, so corporations move to the next great market: space.
In Galaxia,you take control of one of these corporations and join the galactic gold rush to discover and exploit new worlds. It is up to you to spread your corporation across the galaxy.
In this blog, we’ll introduce you to the main concepts in Galaxia: moon credits, the collectibles and key game mechanics.
At its core, Galaxia is an Ethereum non-fungible token collectable game focused on managing a galactic corporation and exploring the (un)known universe. Each planet represents a one-of-a-kind token that can’t be duplicated, taken away, or destroyed.
In Galaxia, corporations, planets and moon credits are the three main in-game collectibles. Each one has unique functionalities within the Galaxia universe. Each with its own advantages and disadvantages.
We’ll start with what makes the universe go round: money. In Galaxia, Moon Credits are the universal medium of exchange, representing all of the currencies and economic activity within the universe — as well as functioning as a store of value for players.
All planets generate Moon Credits $MCRED. They are an actual ERC-20 token, running on the Ethereum blockchain. They play a crucial role in the game.
With these Moon Credits you can:
- Discover new planets.
- Upgrade existing planets.
- Exchange them for rare minerals.
- Send them to players, friends and family.
Planets in Galaxia are inspired by the real planets of the universe. Like actual planets, they are a finite resource and produce resources for whatever corporation is lucky enough to own them. In Galaxia, that means a constant stream of moon credits.
To maximise their credit revenue, players can use corporation bonuses and upgrade their planets.
Each planet is a one-of-a-kind asset represented by a unique address on the Ethereum blockchain — and each has unique attributes that have in game effects.
Here you can see the base production, research and habitability of the planet as well as the name, size and type.
Corporations represent the great organisations — whether commercial, political or theocratic — within the Galaxia universe. They are incredibly powerful, adding a production and research bonus to all planets under your corporation’s control. Each has advantages and weaknesses, as well as its own unique flavour and culture. These form its attributes.
These attributes cover not only the specific bonuses of the corporation, but also the specific attributes that represent that corporation’s unique personality. This is broken up into four key traits: technology, isolationism, fanaticism and militarism.
Some corporations are more aggressive, others more defensive — and others may prefer a technological focus or ideological purity. All of this is informed by the four attributes set out above. And each effects the bonuses that corporation brings.
That’s all for our short introduction, so stay tuned for more news coming soon. We’re currently putting the finishing touch to the website and will be launching on OpenSea soon.
Our ultimate aim with Galaxia is to create the type of game we’d like to play, complete with a unique universe, rich lore and beautifully illustrated collectibles. We’re keen to build a community to do it, so don’t forget to follow us on Twitter, where you’ll find the latest updates — as well as some giveaways — coming closer to launch.
Thanks for reading,
The Galaxia Team.