Danny GallagherinIMM at TCNJ Senior Showcase 2017The Home Stretch: Testing, Testing, and More TestingThis week has been devoted to testing and tweaking, for both hardware and software. Upon first test, I immediately realized that the Oculus…Apr 27, 2017Apr 27, 2017
Danny GallagherinIMM at TCNJ Senior Showcase 2017Coroutines, Dialogue, and TestingAs we near the homestretch of our projects, I finished the VR portion of my game. This week, I implemented the wave system, end screens…Apr 20, 2017Apr 20, 2017
Danny GallagherinIMM at TCNJ Senior Showcase 2017Applying Textures in Substance PainterThis week was less productive than I would have liked it to be, this late in the game. A large portion of my paper for my other thesis was…Apr 13, 2017Apr 13, 2017
Danny GallagherinIMM at TCNJ Senior Showcase 2017Object Pooling, Event Systems, and OptimizationThis week, I revamped my object pooling system, established my health controller, refined the enemy fire animation, and created the…Apr 6, 2017Apr 6, 2017
Danny GallagherinIMM at TCNJ Senior Showcase 2017Project Update- Layer Masking and WorkflowThis week, I explored using layer masks to selectively render objects to certain cameras. Originally, I was planning on creating the non-VR…Mar 30, 2017Mar 30, 2017
Danny GallagherinIMM at TCNJ Senior Showcase 2017Accessibility of VR and Using Local Multiplayer To Help Bridge the GapAs I mentioned a few posts ago, VR has a long way to go. While it is, without a doubt, an extremely powerful tool for new forms of…Mar 22, 2017Mar 22, 2017
Danny GallagherinIMM at TCNJ Senior Showcase 2017Devil in the Details; the Importance of Specificity in Development PlansAs I worked on the health controller for my project over the past week, a familiar lesson kept rearing its head- things always take more…Mar 8, 2017Mar 8, 2017
Danny GallagherinIMM at TCNJ Senior Showcase 2017Follow the money- does VR gaming have a sustainable future?I’ve been working on my virtual reality project for a few weeks now, and one thing has become abundantly clear: developing for VR is hard…Mar 1, 2017Mar 1, 2017
Danny GallagherProject update- Learning VR inputsAs both a developer and a student, one thing I have found indisputable is that there is always more to learn. Often this fact is inspiring…Feb 22, 2017Feb 22, 2017
Danny GallagherinIMM at TCNJ Senior Showcase 2017VR Art- no place for happy mediumsWhen choosing between two options, be they solutions or styles, a natural impulse can be to compromise. This is often smart- compromising…Feb 15, 2017Feb 15, 2017