Apex Legends, which reached 100 million players, was a “memorable moment”
Apex Legends was recently developed three years old and has developed at this time of “Battle Royale, which was launched without marketing” one of the largest competitive FPS games in the world. In these three years, there were many groundbreaking moments and some difficult obstacles to overcome, and in an interview with The PC Player 24, Game Director Steve Ferreira speaks both the greatest achievement as well as the biggest challenge in front of the team of Apex Legends since his publication in 2019 stood.
“It’s hard to choose one [Achievement] because the team has reached so much with Apex and what it is happy about,” says Ferreira. “But I think at the end of the day we all doing all because we want to make games everyone can enjoy, so I would say that the transposition of the 100 million player brand was a particularly memorable moment for us last year. Knowing that the game you like to do and play, so many people in the world has reached, is an amazing thing.
“Since then we have grown further, and I do not see that we will be slower in foreseeable time. It’s wonderful, something you love to share with so many people. “
However, when it comes to challenges, Ferreira rather generally talks about an ongoing struggle in the development of Apex than a single update or a single moment.
“The balance to find between really hard pressure to achieve all the things that the team makes so passionate and excited, and the need to get a healthy team in the long run is one of the most difficult things in a live game”, he says. “It’s also the wonderful on a live game that we can continue to build and develop the game every day. It is also easy to get our own worst enemy and too fast to do too much. We work every season to promote the development on the basis of what is best for the health of the game and the team. “
Since many development teams switch to remote work due to the global pandemic, it has currently proven to be difficult to find a work-life balance, but it is clear that the team of respawn does its best to avoid burnout overall.
Stay on this week with Ferreira and Senior Design Director Evan Nikolich more insights into the past, present and future of Apex Legends, including the publication of the Next-Gen and mobile versions of APEX, the development of the game and the Titan case universe. and much more.