Jun 9, 2019Data-oriented design is more than just performanceEver since DOTS (Data-Oriented Technology Stack) was introduced in Unity last year, there has been a lot of talk about how it enables a new level of performance that was previously very hard, or just impossible, to achieve in the engine. This is very true but, after having used it…Game Development6 min readGame Development6 min read
Jan 2, 2019Survival Shooter using Unity’s Entity Component SystemUnity launched the first, experimental version of its new Entity Component System (ECS) during GDC 2018. This marked the beginning of a new era for the engine, which the company labeled with the motto “performance by default”. What does that mean? If you are familiar with Unity, you probably know…Unity8 min readUnity8 min read