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gamevanilla
gamevanilla

48 Followers

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Jun 9, 2019

Data-oriented design is more than just performance

Ever since DOTS (Data-Oriented Technology Stack) was introduced in Unity last year, there has been a lot of talk about how it enables a new level of performance that was previously very hard, or just impossible, to achieve in the engine. This is very true but, after having used it…

Game Development

6 min read

Game Development

6 min read


Jan 2, 2019

Survival Shooter using Unity’s Entity Component System

Unity launched the first, experimental version of its new Entity Component System (ECS) during GDC 2018. This marked the beginning of a new era for the engine, which the company labeled with the motto “performance by default”. What does that mean? If you are familiar with Unity, you probably know…

Unity

8 min read

Survival Shooter using Unity’s Entity Component System (revisited)
Survival Shooter using Unity’s Entity Component System (revisited)
Unity

8 min read

gamevanilla

gamevanilla

48 Followers

We are an independent game studio specialized in crafting original games and game development middleware. You can find us at www.gamevanilla.com.

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