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Marvel vs. Capcom: Infinite It is the sixth main entry in the Marvel vs. Capcom series of crossover games and the ninth overall main entry in Capcom’s Vs. series; the player controls characters from both Marvel Comics and Capcom in two-on-two battles its available for iOS , Android and PC . Imagined and created through a shared vision between the two companies, Marvel vs. Capcom: Infinite will feature a variety of exciting and accessible single player modes and rich multi-player content for new players and longtime fans alike.

In addition to single player Arcade, Training and Mission modes, a visually stunning and immersive cinematic Story Mode will put players at the center of both universes as they battle for survival against a sinister new threat. Marvel vs. Capcom: Infinite is being built to highlight a combination of iconic locations and fan favorite characters from both universes, including Captain Marvel and Iron Man from the Marvel side, and Ryu and Mega Man X from Capcom.

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Like its predecessors, Marvel vs. Capcom: Infinite is a fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics universe and Capcom’s video game franchises. Infinite will feature two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise. Unlike past entries, the game does not allow players to call in assist attacks from off-screen team members; instead, Infinite utilizes a “free-form” combo system that allows characters to be immediately swapped to facilitate the stringing of combos, akin to Marvel vs. Capcom 3’s “Team Aerial Combos” and Street Fighter X Tekken’s “Switch Cancels”. Infinite will also implement a gameplay mechanic involving the Infinity Stones, similar to Marvel Super Heroes, where each stone grants unique abilities. For example, the Power Stone grants increased strength, while the Time Stone increases the player’s maneuverability. Each player selects one Infinity Stone before the match begins, which grants one ability that can be activated at any time, and a second, stronger ability which has yet to be finalized. The game will also include a cinematic story mode; single-player modes, such as Training, Mission, and Arcade Mode; and online multiplayer with ranked and casual matches, global leaderboards, and online lobbies with spectating. Download Marvel vs. Capcom: Infinite Free For iOS, Android and PC

According to Mike Jones, Executive Producer at Marvel Games, Infinite was designed to be a “more elegant and simplified” game which remained as “complex and hardcore” as past Marvel vs. Capcom installments. The decision to change the three-on-three battle system used in the series’ previous iteration was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility. Capcom’s Director of Production, Michael Evans, wished to give casual Marvel vs. Capcom fans the ability to get into the game without being overwhelmed by introducing a more manageable two-character system. To offset the streamlined character select system and removal of call-in assist attacks, the six Infinity Stones were implemented to provide teams with additional customization options and increase gameplay depth. Marvel and Capcom compared the Infinity Stones to the “Groove System” used in Capcom vs. SNK 2. The primary goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, and allowing players to compensate for their characters’ deficiencies and enhance their strong points.Download Marvel vs. Capcom: Infinite Free For iOS, Android and PC.