Image for post
Image for post

This article is a continuation of the ongoing series ‘A Quick Guide to Designing for AR on Mobile.’ Catch up on Part 1, Part 2, Part 3 and Part 4


This article is an offshoot of the ongoing series ‘A Quick Guide to Designing for AR on Mobile.’ Catch up on Part 1, Part 2 and Part 3.

The First Steps

​​This article is not intended to teach (or even encourage) designers to code. My goal is to get you comfortable with the emerging AR landscape and give you insight into how an AR app is made.

Hardware and software are easy to overlook when focusing on design and experience. However, when working in new and emerging tech, knowing how things work can help inspire and even bring innovation to this space.

The following is a high-level breakdown of the different parts that make an AR application work on a mobile device. …


Image for post
Image for post

This article is part 2 of an ongoing series, catch up on Part 1 Part 3 and Part 4.

Before We Start…


Image for post
Image for post

This article is Part 1 of an ongoing series, catch up on Part 2, Part 3 and Part 4.

I have spent the past few years researching and analyzing the future of design tools. During my time understanding how designers build and think, I started noticing a trend. I observed that designers were having a hard time articulating their intentions as to what they wanted to make for AR. It was difficult to explain and even harder to understand what the possibilities could be. I often heard designers say:

“My boss wants me to make an AR thing, what should I make?”

About

Bushra Mahmood

Retired promoter from Canada now dabbling in the future of content creation at Unity, Previously at Adobe.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store