Context-First Design in Spatial ComputingIf we want to design meaningful experiences in AR, we must understand and define what a computer sees and how it interprets that data.Oct 11, 2019Oct 11, 2019
A Quick Guide to Designing for Augmented Reality on Mobile (Part 4)This article is part 4 of an ongoing series, catch up on Part 1, Part 2 and Part 3 hereFeb 1, 20197Feb 1, 20197
Published inUX CollectiveA designer’s guide to hardware and software for mobile ARThis article is an offshoot of the ongoing series ‘A Quick Guide to Designing for AR on Mobile.’ Catch up on Part 1, Part 2 and Part 3.May 7, 20186May 7, 20186
A Quick Guide to Designing for Augmented Reality on Mobile (Part 3)This article is part 3 of an ongoing series, catch up on Part 1 and Part 2 and Part 4.Mar 19, 20183Mar 19, 20183
A Quick Guide to Designing for Augmented Reality on Mobile (Part 2)This article is part 2 of an ongoing series, catch up on Part 1 Part 3 and Part 4.Feb 22, 2018Feb 22, 2018
A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)This article is Part 1 of an ongoing series, catch up on Part 2, Part 3 and Part 4.Feb 16, 201813Feb 16, 201813