Well written Gaurav, we used a very similar spec’ing process even at a 40 person game studio.
Curt Bererton
1

That’s very organized! You guys were a 40 person game studio, but working on a huge and impactful game, and perhaps that’s what tipped the balance in favor of more rigor.

That said, I do agree that many teams can benefit from speccing even at around ~50 employees, because that’s when what worked before starts to break down. I think your co-founder Mathilde Pignol put it well in our Twitter conversation yesterday, in that this is when it gets “hard to strike the right balance between spec writing and informal conversations…”.

I will add spec-to-Agile-process as a topic for a future post. Thanks for reading and the feedback!

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