SOLID Principles: The Cornerstone of Software Design

Godlin Josheela Rani S
3 min readOct 19, 2023

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As software developers, we are tasked with creating complex applications that solve real-world problems. But as these applications grow in complexity, they can become challenging to maintain and extend. This is where the SOLID principles come into play. SOLID is an acronym for five key principles of object-oriented programming and design that help us build software that is robust, maintainable, and adaptable. In this article, we’ll explore each of these principles and their practical uses in software development.

1. Single Responsibility Principle (SRP)

The SRP states that a class should have only one reason to change. In other words, a class should have a single responsibility or job. This principle encourages code organization and reduces the chances of a class becoming bloated and difficult to manage.

Practical Use: For instance, in a banking application, you might have a class responsible for managing account balances and another for handling user authentication. Following the SRP ensures that changes to authentication don’t impact account balance calculations and vice versa.

2. Open/Closed Principle (OCP)

The OCP suggests that software entities (classes, modules, functions) should be open for extension but closed for modification. It promotes the use of abstractions, interfaces, and inheritance to allow for new functionality without changing existing code.

Practical Use: Instead of modifying existing code to support new payment gateways in an e-commerce app, you can create new classes that implement a common payment interface. This adheres to the OCP and allows for seamless extension.

3. Liskov Substitution Principle (LSP)

The LSP emphasizes that objects of a derived class must be able to replace objects of the base class without affecting the correctness of the program. In other words, derived classes should extend the behavior of base classes, not alter it.

Practical Use: If you have a base class Bird and a derived class Penguin, the Penguin class should not override methods in a way that fundamentally changes how the base class's methods work.

4. Interface Segregation Principle (ISP)

The ISP suggests that clients should not be forced to depend on interfaces they don’t use. It encourages the creation of smaller, client-specific interfaces rather than large, monolithic ones.

Practical Use: Instead of having a massive IUser interface in a user management system, you can break it into smaller interfaces like ILogin, IProfile, and IAccount that clients can implement based on their needs.

5. Dependency Inversion Principle (DIP)

The DIP promotes the idea that high-level modules should not depend on low-level modules, but both should depend on abstractions. It encourages decoupling between modules through the use of interfaces and dependency injection.

Practical Use: In an e-commerce application, high-level modules handling order processing should depend on abstractions like IPaymentGateway, allowing for the easy substitution of different payment gateways without altering the core logic.

Conclusion

The SOLID principles are not just theoretical concepts; they are practical guidelines for designing software that is flexible, maintainable, and easily extensible. By adhering to these principles, developers can create software that stands the test of time and remains adaptable to evolving requirements. As you embark on your software development journey, remember that SOLID principles are the cornerstones of good design, helping you build software that is both robust and easy to maintain. Happy coding!

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Godlin Josheela Rani S

Passionate Android developer with 8+ years of experience. Committed to innovation, self-learning, and sharing insights with the community.