UkrBot_Tomb
4 min readSep 6, 2022

Greetings to all.

Above all I want to start by saying:

TombStone DAO does not invest or play in crypto farm games.
There is no fame to be earned there.
And in principle, you won’t earn much there at all, because how much more time and money would be invested in boring things?
The true blue ocean is in solid, interesting and competitive on-chain games that people want to play, even if they do not expect to earn $9.95 a day.

Hello, I am the leader of this beautiful community — TombStone DAO.
Philosophical thoughts, practical things, insights and analytics of the Web3 gaming world will be presented on this channel.

We will start with a series of articles about the values ​​and management principles of TombStone DAO.
A young community, which on two tests in a row surpasses such respectable old alpha guilds as Ready Player Dao and MetaGuild *TheRealCabrera and Egor, mates sorry for this reminder it is just for the sake of truth :)
On which tests will you ask?) Recently, we have been deeply involved in the Mithraeum project, which has not even started on the mainnet yet. But it is already amazing.

I will also share our thoughts on the prospects of Web3 gaming and the logic of our investments.
For us It is not about making a quick buck, but rather invest our time and money into something worthwhile, something which is actually fun to play for a change.

The very format of the introduction suggests that I should leave the most interesting for the future.
But….. we need to start somewhere :)

When and under what conditions was our community created?

Together with my friends and colleagues we have decided a long time ago to gather and create a community that will stand “for the true games” and against crap :)
And when I got the opportunity to be among the first pre-testers of Mithraeum (when no more than 20 people knew about the existence of the project) I had finally understood that the time has come.
It was definitely not a farm game. And thanks to a lucky chance, I was able to invest and test the game I dreamed of at the earliest possible stage.

Mithraeum winter test (2022) pushed us to finally get organized and start playing.

And what a wonderful time it was!
We started the test where there were 320 places with our 25 players and took 30% of the prize pool.
RPD had 180 players in the test, but we had the strength and courage to challenge them and, together with DegenDAO, smash their troops in the open field.

TombStone/Ministry of Defence/archive/MithTest1/DeadDeer3

While waiting for the second test, some of our players began to reflect that it was just luck. And on the second test, that would not happen again and we would be devoured by large and terrible guilds.

…but it didn’t happen as expected and we once again had managed to destroy 3 guilds in 2 weeks, with almost no resistance. And even though two of them were new to this game, the third guild was experienced players from MetaGuild who also played with us on the first test.

TombStone/Ministry of Defence/archive/MithTest2/Fire Storm4

So we began to analyze the collected data.
We could, of course, tell ourselfs that all this is only because we are so talented. And I’m going to write articles about that too :)

But it seems to me that much more interesting question has been raised. Most on-chain games are either downright bad or just a farmville. With the rare exceptions(Dark Forest).

So for other guilds our style of play looked something like this:

And this creates a problem not only for guilds and players which are used to a calm and peaceful gaming experience.
But also for the whole Web3 gaming in general.

If you want people to come to this “Brave New World” of on-chain gaming it MUST be fun to play here.

Therefore, we set ourselves the following tasks:

  • support REAL games, not farms, with our expertise and money.
  • we would not try to hide all our secrets, but on the contrary we want to help others to start playing games interestingly and even sometimes aggressively. To share or restore this culture of true gaming among on-chain players.

Respect for an opponent or another player is not when you let him farm peacefully, but when you shake hands after a good fight.

The first article turned out to be a bit philosophical, but if you think we have something, then subscribe and spread our thoughts. Together we can change trends and make on-chain gaming the new big thing.

Live long and prosper!

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