Christopher GollmerIMM 280: Chapter 2- The Basics.The reading for 280 is the mindset of a designer working with clients working for the benefit of the client but really the benefit of the…Sep 14, 2017Sep 14, 2017
Christopher GollmerinIMM at TCNJ Senior Showcase 2017Week 10 Update for GOBACVery Productive week to say the least, the problem more so is; will it be enough?Apr 19, 2017Apr 19, 2017
Christopher GollmerMy Game Dev StoryHello, my name is Chris Gollmer and I am working on my senior thesis title Gods of Blood and Clay which involves giant creatures fighting…Apr 12, 2017Apr 12, 2017
Christopher GollmerWeek 4 SprintReally trying to define my speed in asset creation as I’m learning how much slower I am making these assets even when it could be the most…Apr 12, 2017Apr 12, 2017
Christopher GollmerWeek 5 SprintReally putting my efforts to spend as much time to my project as I can, I feel like i’ve made decent progress on pushing for the interior…Apr 12, 2017Apr 12, 2017
Christopher GollmerWeek 6 SprintFor the week of 3/20, I have accomplished finishing my meshes for both the interior of the Longhouse and the Interior of the…Apr 12, 2017Apr 12, 2017
Christopher GollmerWeek 7 SprintFor week 7, I wanted to bring my assets to my golem in unreal. I’ve reached a few problems already in unreal which begins my bumpy road of…Apr 12, 2017Apr 12, 2017
Christopher GollmerWeek 8 Sprint GOBACSo this week has been eventful to say the least with my family. I pushed through. So as far as my first issue that I received in the…Apr 12, 2017Apr 12, 2017
Christopher GollmerWeek 9 Sprint GOBACSo after my corruption of the collision box file that I made, I worked on re-establishing my custom collision which for the most part is…Apr 12, 2017Apr 12, 2017
Christopher GollmerinIMM at TCNJ Senior Showcase 2017Week 3 SprintWeek 3 has been a continuation of asset creation for my movable environment in which I built a larger Viking house and Viking Longhouse…Feb 22, 2017Feb 22, 2017