Graham ErmterThe Design Behind Emergence in GamesGames can be simple, games can be complex, with so many ways to build a game, how do we know what that game will be like before we commit…Sep 10Sep 10
Graham ErmterThe Rules of the TaskWhile working with several different companies over the years, I have noticed some trends and common pitfalls that are often overlooked…Jul 15Jul 15
Graham ErmterPhysically Based Rendering SimplifiedTo sum it up simply, physically based rendering (PBR) is all about lighting, in most cases an object. This is done in a way that is true to…Apr 9, 2018Apr 9, 2018
Graham ErmterBasic GLSL Shader ProgrammingIn this post, I am going to be going over the basic aspects of programming in GLSL, as well as what different built in variables are for. I…Mar 26, 2018Mar 26, 2018
Graham ErmterGLSL Shaders and the magic of graphical rendering.GLSL shaders are a part of OpenGL which stands for Open Graphics Library. GLSL is the name OpenGL’s shader language, or the specific…Jan 29, 20181Jan 29, 20181