A UX/UI Casestudy: FIT REBEL — Part 1

Grainne Kay
Jan 23, 2018 · 8 min read

DEVELOPING AN APP TO MOTIVATE AND HELP USERS REACH THEIR FITNESS GOALS

My Process

User Research

Interviewing Dan

Key Insights — User Pain Points

“I go to the gym around 2–4 times per week, usually for 1 hour (30 minutes minimum) - I want to utilise my time there better”

“I’ve a busy life so don’t get to spend as long as I’d like at the gym”

“My main problem is not having a schedule or any structure to my workout”

“[My routine is] becoming very repetitive… so I’m not seeing a lot of improvement in my fitness or physique”

“I don’t know what exactly I should be working on at the gym to improve my physique and fitness to the level I want it to be at”

Dan doesn’t know what weights he should be lifing to meet his fitness goals

Concept Mapping

Dan’s gym experience lacks structure and variety to help him work towards his fitness and physique goals.

Minimum Viable Product (MVP)

Storyboard

Sketching

FEATURES

Userflow

Userflow

Wireflow

How the App Developed

Wireflow of the app

Design and Testing

Low-fi Prototype — Testing

PROTOTYPE

Click here to have a go at the low-fidelity prototype in Marvel.

WHAT’S NEXT?

SUMMARY

Thank you!

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