How No Man’s Sky exposes the gaming generation gap for 80’s kids
Martin Belam

Consumers weren’t complaining that there wasn’t a multiplayer option, they were complaining that the developers claimed there would be multiplayer and then there wasn’t, and that this was just one feature on a long list of broken promises that were used to intentionally over-hype the game in order to generate sales.

“ The features that it ‘lacks’, that have made people angry, are almost exactly the same features that make it appeal to me and some of my peers.”

Unless I’m misunderstanding your sentence, this doesn’t make any sense. The missing features cannot be what make it appeal to you… because they are missing. If you meant to say that what other people consider “missing features” you consider “opportunities to make my own fun” then that’s fine, but that’s not what this sentence conveys.

One of the features lacking is gravitational relationships between astral bodies. The planets don’t rotate, they don’t orbit, they don’t attract or push. They’re completely stationary points in the sky with zero relation to each other. I can’t imagine how this promised feature not being included in the end product could be something that appeals to you. Another example is complex, intelligent AI for alien creatures. Again, I don’t see the advantage in not having this.

There is no generation gap you’re describing. I’m an 80’s kid. Back then we had Elite, a game with a vast, randomly generated universe of possibility, but also with enjoyable combat and trading mechanics. NMS isn’t “infinitely bigger and brighter” than Elite, it’s just got more polygons.