Greg BilslandHaptic Gloves for Games and DataKate Edwards shares a quality with many people in the game industry: She didn’t set out to work in games. Edwards served as the Executive…Mar 6, 2018Mar 6, 2018
Greg BilslandHaptic Gloves Go Mainstream with Ready Player OneA couple months ago on a murky Seattle day, my colleague Andrew and I were at the HaptX office discussing the upcoming release of Ready…Feb 20, 2018Feb 20, 2018
Greg BilslandUnlocking the Creative Potential of HapticsOur senses are an interface with the world. Each sense adds a level of immersion in how we experience reality. Remove or alter even one…Aug 8, 2017Aug 8, 2017
Greg BilslandFive Games from E3 that Need Killer HapticsRemember the N64 Rumble Pak? When I was younger, I never tired of the mysterious vibrations emanating from my controller while I navigated…Jun 15, 2017Jun 15, 2017
Greg BilslandPlease Buy Our Mediocre GameNo Man’s Sky handled its launch with a cocktail of miscommunication and missed expectations. Its players, drunk on poor PR, naturally took…Aug 21, 2016Aug 21, 2016
Greg Bilsland5 Reasons Why I’ve Waited on Paying Big for VRAs a professional in digital media and marketing, I feel a tension in the adoption of any new technology. When do you buy and how do you…Aug 15, 2016Aug 15, 2016
Greg BilslandRethinking Starbucks MembershipThe din of conversation surges in my local Starbucks, drawing my attention to the line of people snaking its way among the high tables. The…Aug 8, 2016Aug 8, 2016