Methods, Make-Tools, and Community Probes
Documenting the tools used by the senior class of Design in their Capstone Project I Live, We Lived: What Did We Miss?
There were many different tools we used to explore the community, generate insights, re frame the problem/solution, Identify Outstanding themes, and build trust between designers and the community. In order to compile a list of methods for the document that we are producing, we need to look at each tool through a few lenses and ask a few important questions:
What materials do I need to recreate this activity? What are the instructions for engagement? How many people can participate in the activity at once? How long does this activity take? What are the kinds of insights I can expect to garner from this activity?
There are a few of these methods that have been used. Such as the Insight Generation techniques used at the start of the project like the variation on Jenga, the future mapping activity, the bracelet making activity, the card game activity, making cards, and interviews.
There are also the Refinement methods we use to make sense of the insights we have found in the generative mode. These techniques are Concept Mapping, Interview breakdowns, and problem/proposition definition. This step in the process can be difficult when faced with the large amount of data gathered in the previous mode in the design process. However, the organization of the data often reveals overlooked opportunities for intervention-by-design which then leads to the development of ideas to target these opportunities.
So What Do I Now?:
My next step will likely be breaking down each method into their bare-boned descriptions using the questions I asked earlier in this post. The hope is that by answering such, I can create a ‘baseball card’ for each method that provides viewers with a guide to recreate this method for viewers.
More To Come.