Today, as part of Flutter Interact, we’re launching some of our top-most requested features from the community: shadows, blurs, and masks. These are real-time effects that you can place on any node in Rive.
For example, we added an inner shadow to the top-most node of our spaceman character to create a dynamic lighting effect that follows the contour of multiple animated shapes (which are being deformed by bones).
See the spaceman character in realtime on Rive.
As another example, take a look at our bubble animation, which has a bunch of shadows with blend modes to create multiple glowing effects. …
At Rive, we’re working on tools that allow designers and developers to easily add high-quality real-time animation to their apps and games. Rive (previously Flare) eliminates the need to recreate designs and animations in code, greatly simplifying the designer-to-developer handoff that plagues companies today and that remains a problem with even the latest and greatest design tools on the market. This means that designers are free to iterate and make changes at any time while working on real assets. …
Do you want to help us build powerful real-time design and animation tools that transform how apps and games are built tomorrow? If so, we’ve got a brand new office in downtown Burlingame, California, and we’d love to hear from you!
At Rive, we’re working on tools that allow designers and developers to easily add high-quality real-time animation to their apps and games. Rive allows you to create sophisticated interactions, game characters, animated icons, onboarding screens, and more. These are real design assets that run in real time in the final product. …
Today we’re excited to unveil Rive, a new brand for our company and our product.
For some time now, we’ve wanted to consolidate our previous company name, 2Dimensions, with our primary product, Flare. We launched Flare just under a year ago and over this year, it’s become abundantly clear that the future of our company is in this product. We want to send a strong message to our users that we’re seriously investing in the product and growing the team.
Consolidating the name of the company and the product is also a clear way to simplify our messaging and demonstrate our focus. …
A couple of weeks ago we held a Flare workshop at the Flutter NYC meetup at Google in New York. As part of the workshop, we demonstrated how to build an interactive tilt card animation from scratch using Flare and Flutter. We also announced, with our friends from Very Good Ventures, the Hamilton Flare Design Challenge!
Be sure to read all the details at the Very Good Ventures announcement. Any Hamilton inspired animation is accepted!
The purpose of the workshop was to show how to build animated graphics for an app directly in Flare. We demonstrated how you can quickly go from concept to final assets without stalling development. …
Today, as part of Google I/O 2019, we’re excited to release Flutter Developer Quest, a game built entirely in Flutter! The game is available for free on the App Store and Google Play. It’s also open source, so feel free to check out all the code on GitHub.
We built and designed the game with Emily Fortuna, Filip Hracek, and Matt Sullivan at Google specifically for the I/O 2019 conference. Brian Egan also contributed to the project and built the Style Sphinx mini-game. …
Update: as of December 4, 2019, we rebranded to Rive. Links below have been updated to reflect this.
As the Rive community grows, we’d love to hear from you and make sure you have access to all the best resources.
We’ve put together a list of all the ways you can get involved.
Talk to other community members and our team.
We regularly post updates and news to Twitter. This is probably our most active social channel. We make an effort to reply to everybody.
Let us know how you use it and what other features you want!
Grab the plugin here.
View all the open source Flare runtimes and plugins here.
Today we’re releasing an alpha version of our Swift runtime for Flare, which allows you to add high-quality animations to your iOS/Mac apps and games. Because everything runs in real-time, you can dynamically manipulate these animations with code.
With some minor tweaks, this should also work for your tvOS and watchOS apps, though we haven’t done any testing with those yet. All our runtimes are Open Source.
This is still an alpha as it’s currently missing some of the latest features that were released in Flare 1.1 (mainly raster support and image meshes).
Check out some examples of what you can build with Flare:
Flare allows you to work directly with assets that run in your final product in real-time. This empowers designers to quickly iterate without the need to recreate everything in code. Check out our website for more information.
We’re excited to announce a bunch of new features in Flare! The full list is below, but check out the YouTube video above for a quick walkthrough of the major ones.
If you’d like to influence the future of Flare, check out our Roadmap and vote on the new features you care the most about!
We’re looking forward to seeing what you create with Flare!