Guilherme TheodoroAsk Better Questions, Design Better Solutions: Heuristic Analysis for Design Q&AGuilherme TheodoroMay 131May 131
Guilherme TheodoroProduct Design Consulting: Achieving Stakeholders Agreement (No Step Back)For UX discussions, I have a useful formula to suggest you to help make your case to stakeholder without going back (hopefully).Mar 21, 2019Mar 21, 2019
Guilherme TheodoroProduct Design Consulting: Tools for Stakeholders PersuasionThese are the key messages that you need to communicate to deliver on your strategy and achieve the objective.Mar 19, 20191Mar 19, 20191
Guilherme TheodoroPor que aquela sua ideia épica não vale nada pro mercado dos games?Este texto é na verdade produto de algumas conversas que já tive com colegas de trabalho sobre o quanto aparecem de pessoas com suas ideias…Sep 11, 20172Sep 11, 20172
Guilherme TheodoroA evolução do UX Designer no mundo dos Games e o “Designer Unicórnio”Há anos atrás, o papel do UI Designer quase não existia na maioria das empresas de jogos. A UI era algo que todos em uma empresa de jogos…Aug 29, 20172Aug 29, 20172
Guilherme TheodoroOnboarding concept: The difference between apps and games experience & user behaviorThe onboarding flow is arguably the most important part of the mobile application for the first time experience.Mar 30, 2016Mar 30, 2016
Guilherme TheodoroExporting custom bitmap fonts for games & apps (easy way)Learn in a few steps how to export custom bitmap fonts to use in your game developed on Unity or frameworks that support the same.Mar 8, 20161Mar 8, 20161