assignment number two.
do something fun
Growing up, my family had board game nights fairly often. Balderdash, a game where players try to bluff other players with fake definitions of exotic words, was one of my favorites. When given this assignment, I immediately thought of the game. I was able to obtain it over the weekend and played with my roommates on Saturday night. Yes, we’re nerds.
Jordan, Andrew, Sam, and I enjoyed the game as well as some pizza. Notable words included “nitsqueeger” (a hairdresser), “bayocks” (second-rate ostrich feathers), “fike” (to fidget), and “zibeb” (a small raisin).
I tried to put a lot of time into my mind map, because I wanted to make some good connections that wouldn’t necessarily be made by everyone. That being said, I wish I had a three-dimensional space in which to make a “web,” which I think would lead to better connections. Perhaps I’ll have to wait for augmented or virtual reality for that to be realistic!
mind map (digitization)
Digitizing the mind map was a bit of a laborious process, but it was interesting to see my paper tangle translated onto a screen. Copying the map down actually made me think of some more connections!
First sub-theme: Digital Health Tracking. With technology advancing so quickly, its role has expanded into many areas of life, including health. On my iPhone alone, without any auxiliary devices, I can track sleep, step counts, mindfulness, and more. Devices like a FitBit can augment a smartphone and provide different and more accurate metrics. I think it’s a fantastic area to explore; smartphones are increasingly ubiquitious, and they have a huge potential to help people live healthier lives. Additionally, it fits nicely within product design.
Second sub-theme: Dementia. Dementia sucks. It’s not a specific disease, but encompasses conditions like memory loss and Alzheimer’s. My grandfather is battling it right now (specifically Alzheimer’s), and it seems like a terrible condition do go through, not just at the end of one’s life, but at any age. I realize that research done by professionals makes up most of the progress towards reducing the effects of dementia, but it’s certainly worth exploring.
Third sub-theme: Parenting. I don’t plan on becoming a parent any time soon, but the process of parenting fascinates me. Raising a tiny human to adulthood is a monumental task, one that not everyone is up to. Exploring ways to make parenting easier or designing products that facilitate it are a worthy endeavor; if parenting can be improved, the effects ripple through virtually every aspect of our future society.
ten silly ideas
timeline (moved from the top upon publishing):
- tuesday 9/20: post this timeline and outline
- wednesday 9/21: do something fun (perhaps improv games or a creative board game with my roommates)
- thursday 9/22: hour+ of mind mapping, narrow down themes afterwards; if time, digitize map
- friday 9/23: begin thinking of silly ideas
- saturday 9/24 and beyond: sketch ideas