Chad GuttermanHow to Select an Object in the Worldobjective: Now that we have our planes detecting and an object to put into the world, its time to be able to select it.Apr 22Apr 22
Chad GuttermanTap to Place in the Worldobjective: to describe how to make a cube prefab an AR object able to place in the world space of your phone.Apr 21Apr 21
Chad GuttermanManaging the AR Raycastobjective: just an easy example of how to implement the raycast in AR.Apr 21Apr 21
Chad GuttermanDevice Setup for AR on Android Devicesobjective: this article deals with setting up your android phone for AR development.Apr 18Apr 18
Chad GuttermanPlanes: How Your App Sees the Worldobjective: one final step before compiling to device. Thats to get the URP planes rendering instead of the default planes which are not…Apr 15Apr 15
Chad GuttermanTesting AR in Unity Without a Deviceobjective: this is going to be a breif overview of how to test Unity without a device directly in Unity.Apr 15Apr 15
Chad GuttermanSetting Up Unity for AR DevelopmentObjective: this will be a brief explanation of how to set up your Unity project for AR development.Apr 14Apr 14
Chad GuttermanIK Weapon System in Unityobjective: to demonstrate how to setup an IK weapon system with a gun in Unity.Jan 27Jan 27
Chad GuttermanModular Health System in Unityobjective: This article deals with the creation of a modular health system that acts for both player and enemy.Jan 4Jan 4
Chad GuttermanRaycasting in Unityobjective: This article deals with building a third person shooter. When shooting through cross hairs you have to use raycasting as a…Dec 30, 2023Dec 30, 2023