Objective: Demonstrate how to add post processing profiles to Cinemachine cameras.

The image above shows a post processing profile on a Virtual Camera. To achieve this, first I created a new game object and named it post. Then, I added a post processing volume to the game object and set its global to true (or checked). After that, I created a new layer and named it post.

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objective: demonstrate how to build a custom 3rd person camera in Unity.

Whenever I press and hold the right mouse button the screen changes from a 3rd person view to an orbital camera view. I am switching cameras by using code.

First make two cameras, one 3rd person and one orbital. Then make a C# script and place it on the capsule.

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Objective: Demonstrate how to switch between cameras in Cinemachine.

There are two ways to switch between cameras. You could turn off the cameras not wanted, or you can set the camera you want to be active to the highest priority. I have set camera 1 to the highest priority so it is the one showing in the picture above.

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