GwebinGame Design FundamentalsJust GooCritical play for the theming of World of GoodMay 28, 2020May 28, 2020
GwebinGame Design FundamentalsPortal & PuzzlesI will be talking about Portal 2 specifically.May 20, 2020May 20, 2020
GwebinGame Design FundamentalsCritical Play: Gone HomeMy first inclination is to not call Gone Home a “mystery game.” The focus of the game is not framed as solving a mystery per se, instead…May 14, 2020May 14, 2020
GwebinGame Design FundamentalsA Stained-Glass WindowOur game will tell the story of a trans woman on her path of self realization, discovery, and acceptance. Gameplay will be typical of the…May 12, 2020May 12, 2020
GwebinGame Design FundamentalsStanley’s (walking) ParableThe Stanley Parable is a bizarre and frankly astonishing game. What started as a mod for another game was turned into its own product, and…May 7, 2020May 7, 2020