Grace LiuinUX CollectiveThe card aesthetic’s true beautyIn collectible card games like Hearthstone, Legends of Runeterra, and Magic: The Gathering, the aesthetic of the cards is indubitably one…Apr 23, 2020Apr 23, 2020
Grace LiuChoices in Games: An Interactive DilemmaAt a GDC talk in 2012, Firaxis Games’s Sid Meier delves into a statement he introduced in the past, arguing that “a game is a series of…Apr 9, 2020Apr 9, 2020
Grace LiuTraversal in Games: An Endless Array of PathsWithin the first 6 months of our lives, we will have traveled with our minds and senses. Within the first 6 to 10 months of our lives, we…Mar 26, 2020Mar 26, 2020
Grace LiuThe North Star Points To The LevelA “level” in the context of a game can mean two things: a character’s incremental measure of experience and/or ability or a section in a…Feb 20, 2020Feb 20, 2020
Grace LiuWhere is the “game” in (artist’s) (art)game (art)?Evolving over many years, the phenomenon of games has become a melting pot of definitions and categorizations. Games could just be games…Feb 6, 2020Feb 6, 2020
Grace LiuTo Reward or Not to Reward?Rewards in real life don’t happen often as we would like. It’s not everyday that your boss gives you a bonus for the 10th, 50th, and 100th…Jan 23, 2020Jan 23, 2020
Grace Liu3 — Work In Progress_1WIP_1 — 4 Sunday meetings from Pitch Fair to AlphaDec 16, 2019Dec 16, 2019