Persona for Edward, an Aspiring Web Developer

(picture of Edward, because why not…)

Name: Edward

Age: 26

Occupation: Currently in transition

“Knowledge is power? No. Knowledge on its own is nothing, but the application of useful knowledge, now that is powerful.” ― Rob Liano

Edward has been working a dead-end job as a recruiter for many years, and has decided to make a career transition into web development. He, like many others who aspire to code, have no hands-on experience with programming in general. And while he has tried to seek out many tutorials online, he was lost without any mentorship or guidance. But luckily, he came across a VR app that will help him code in front of an instructor and seek guidance. In realtime. That will give him a better foundation to develop his skills quickly, and more efficiently.

He has little experience with VR, but is willing to try out new things in the hopes of changing his current situation.

  • How accessible would each VR platform be to your target student in terms of price? Take into account location, age, and income.

The VR platforms would need to be accessibly only to the students enrolled into the program that developed this application. Probably only within the United States, and ideally targeting people who already own the same headset or can afford to invest in the VR headset in question. They would need to be willing to make a commitment before doing this, first.

  • How interactive does your lesson need to be? For example, do I need to pick things up or could I get away with just looking at objects?

The lessons would need to be very interactive in order to make sure the student is well-trained in the programming languages the app will teach them. The strategy for learning probably is a combination of putting pieces of the puzzle together (like Scratch), and interacting with a keyboard already in place in VR.

  • How realistic do your visuals need to be in order to teach? For example, could I use 2D images and videos in a 3D Environment or do you need high poly 3D models.

The visuals have to be realistic enough to give the impression that the student is actually in the classroom. Otherwise the student may get simulator sickness. A 3D environment with high poly 3D models is strongly recommended.

  • Does my student need to feel like a participant in the experience or can they be a passive viewer? Could they be both?

The student will need to feel like a participant, absolutely. The whole learning strategy depends on it.

  • Given the answers above, what are potential platforms you could use for your experience?

I would probably go with the Daydream VR because of the track controller. But as the app gets more complex, high immersion VR systems would be required to run it properly, and to deliver the best user experience possible.

  • How would Augmented Reality better help teach your experience?

For this given project, it would not help much since the app is supposed to simulate a student being in an actual classroom (and I’m guessing other people will be involved as well).

  • How could eye tracking help you better tailor your experience to your students?

Eye tracking will augment the experience for the student, by tailoring the objects and models to one’s pupils regardless of where he looks. It’ll add more to the realism.

  • How would better Haptics better teach your experience?

The main focus for this app is education. Perhaps you can get force feedback on utensils or other objects within vicinity in the room, but it would not add to the educational experience. Probably would serve as a minor aesthetic in case.

But that’s becuase the aim is to teach coding/programming. Maybe if the material in question were more hands-on, such as assembling a bike, or surgery, then it would be more beneficial.

  • How important is graphical fidelity to your experience? (Yes this is the same as last time, but important to consider as students could potentially get better technology)

Graphical fidelity is vital, because its support for devices that can display in better quality and resolution (even if we were to go beyond 4K and HD), will only make the experience even better.

Though I would be cautious because sometimes something can look too gorgeous visually that it obviously won’t be considered real. Not sure if too real is a thing, but that could be something to look out for.

  • How critical is it that your target student receives this training within the next two years?

For someone like Edward, it would be critical to get the training in even less than two years so that he can quickly be prepared to enter a workforce that constantly demands the latest skills in the shortest amount of time possible.