CryptoKitties, Explained … Mostly
The New York Times
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What are the virtual cats please? This is a simple collecting game. Extremely many cats were bought by themselves and Daily Active User numbers manipulated. Without an advertising campaign, the market is very low. Still! Has anyone ever tried CryptoHorse?

I prefer horses to cats. They can compete against each other in the race. Their Users are even own saddle shops. So every user can run their own shop in the Blockchain.

Many games on the market are currently still IDLE Games or Ponzi systems. The CryptoKitties are a kind of Ponzi system.

Who buys the cats when they are no longer needed?

Dapps are special for those who want to get rich. And playing that. BUT - most of the games are unfortunately played by the creators themselves. For example, it's easier to tell an article about a $ 120000 purchased cat. Now if I tell you that the most expensive horses of another game cost half a million - what do you do? In my opinion, the games market needs more than a collecting game.

The world is full of willing people, some willing to work, the rest willing to let them.
Robert Frost

The gaming market is growing at a very rapid pace. NewZoo’s Global Games Market Report shows that 2.2 billion gamers across the globe are expected to generate $108.9 billion in game revenues in 2017. This represents an increase of $7.8 billion, or 7.8%, from the year before. 

While gaming market is growing by leaps and bounds but the collectible game segment is largely untapped. This is where CryptoHorse has an edge. A scarcity of the CryptoHorses shall increase their value and sustainable revenue creation shall take place by breeding them and creating new horses – it shall create a lot of value and wealth for the users. 

We intend to and committed to making CryptoHorse for Block Chain what Farmville is for Facebook and Candy Crush for smartphones, albeit with a difference of making the players richer by the same time.

We are currently in the start-up phase and plan to integrate horse racing into the dApp within the next 3 months. 

The rapid growth of crypto collectibles market in recent past is evident from the capital raised by them even during seed phase.

The year 2017 was a game changer for the blockchain technology both in terms of valuations as well as their usability and reach. 

Despite such huge expansion, the reach is still limited compared to traditional systems. An average person can just pronounce the word – Cryptocurrency and expect them to understand the nitty-gritty of technology behind it as of now is no less than a mirage. 

The contribution of Gaming Industry to the overall economy is gaining a lot of traction. Not only the subscriber base is increasing but the revenues for the early starters are rising astronomically. The theme has received a lot of attraction especially from media and companies generating them revenue through sponsors and advertisement. According to SuperData, games accounted for 91b $ worldwide.

But the moot question remains the same: What an average user gained from it? 

So with above two issues in mind, we expect to deliver the project which not only shall teach the basics of this amazing blockchain world to every user in a very subtle manner but at the same time, they shall be able to monetize their newly found use case with a fun, interactive and informative game.