Meshes and Textures and Objects, Oh My!

Getting started in the VR industry can be a little duanting… especially if you are not already in the Gaming industry. When I first started, I remember feeling overwhelmed by the sheer amount of unfamiliar terminology involved. I would show up at a VR Meetup all excited to learn, but my confidence would wane when I only understood every 3rd word of the presentation.

So, I decided to keep a notebook. I wrote down every term I didn’t recognize, and later Googled the definition. I grew more confident as I later pieced the conversations back together.

To give you a leg up, here are some of the more common terms I learned when I first started, their definitions (as I understand them, anyway), and examples of each.

I’m also a very visual person, and learn best when I draw pictures. Below is a picture I drew that demonstrates how many of the terms above relate to one another.

The biggest thing I learned from this exercise is most of the VR jargon is from the Gaming industry. Current, the tools used to make Games are the same tools used to make VR (even for non-gaming VR applications). Therefore, if you want to learn VR, you need to start by learning Games.

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