PinnedMelos’s writing has moved to SubstackHi all, if you’ve enjoyed my writing here, thank you!Mar 15, 2023Mar 15, 2023
The Traversable Image: Visual-Spatial Language in Videogames1. Visual DisasterJun 30, 2018Jun 30, 2018
Even the Ocean’s Music: Part 1 — Organizational ForcesLike this essay? Follow me on Twitter for more!Jan 9, 2018Jan 9, 2018
An In-Depth Q&A With Melos Han-Tani, the Co-Designer, Composer and Programmer of Even the Ocean(Disclaimer: while this interview is fictional, its content is real and accurate to Even the Ocean, though not all words were typed by me…Jun 21, 2016Jun 21, 2016
Three Types of Game State in Even the OceanIn some games, it’s necessary to track the player’s progress through the game. This way, when the player saves and exits the game, the next…Dec 5, 2015Dec 5, 2015
Published inPolitics EssaysThe artist Alexandre Ouairy, his “Tao Hongjing Project”Let’s talk about race and art.Nov 8, 2015Nov 8, 2015
Even the Ocean: Designing a game’s world mapLearn about how the large, story-driven platforming adventure game, Even the Ocean, had its world map designed.Oct 28, 2015Oct 28, 2015
The Failings of the game Anodyne and moving on to Even the OceanThoughts in game design from one big project to the next — a postmortem.May 30, 20141May 30, 20141