Snowman game
Harrison Chen
Date: Dec. 31, 2012
Motivation
I was in AP Computer Science in my junior year of high school. I have a assignment that made me create a graphic christmas animation by Java. Although this assignment was challenging for me, I think it will be more interesting to implement computer graphic idea to made a game that related to the upcoming holiday, Christmas. Therefore, I built this game by Processing in one night.
Features
This game has one character, a snowman, who trying to catch snowflakes with a basket. It will count how many lives do you have, the energy bar will increase or decrease when you catch or missed the snowflakes or catch the orange monster bomb.
Life System
This program have a live counting system. Every game start with 10 lives and an energy bar which has 5 section. Whenever you catch a snowflake, the energy bar will fill one section. When the energy bar is full, live will increase one. When you miss a snowflake, the energy bar will decrease one section. If it went to 0, live will decrease one. There are orange monster bomb that fall as the snowflakes fall. If you catch one of them, your live will decrease 2.
Score + Speed up
The score system start from 0. When you catch a snowflake, score will increase by 10 points. When you get a scores that is multiple of 100 points, the speed of the snowflakes and the orange monster bomb will increase by 1. This will increase the intensity of this game.
Music Integration
This game is build for Christmas. Therefore, I choose the “Jingle bells rock,” a energetic christmas music, as my background music. When you catch a snowflake, the game will generate a sound “ding” which just like ringing a bell. When you catch a orange monster bomb, the game will generate a sound kind of like a monster biting something. When game over or the player pressed up button, the game will generate a sound that a santa claus laugh.