Wayward Strand’s key art. Image: Ghost Pattern

“Hey mate.” Simple text floats across the screen, surprising in its familiar, casual Australianness. Even more surprising was the overtly anime-style character delivering it, in the middle of a stylish, visual novel cutscene.

In a world dominated by Untitled Goose Game and Hollow Knight, it’s no longer surprising to see an interesting, polished game like Necrobarista being developed by an Australian team — but having characters that speak like most of the people in my life is still a rarity.

Necrobarista is set in a Melbourne café, with part of its PAX demo involving a short exploration down a dark…

Hayley Williams

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