HCI Games GroupinHuman-Computer Interaction and Games ResearchGamification User Types or Player Traits: When should I use each one of them?Written by Gustavo Tondello of the HCI Games GroupNov 26, 2019Nov 26, 2019
HCI Games GroupAn Interview With Horror Sound Designer Orest Sushko || Part I — What Is A Sound Designer?Written by Katja Rogers (Ulm University), visiting researcher at the HCI Games Group.Aug 7, 2018Aug 7, 2018
HCI Games GroupA Chapter in Review: User Experience Maturity LevelsWritten by Andrew Cen of the HCI Games Group. This post was not endorsed in any way by anyone but the author.Jun 19, 2018Jun 19, 2018
HCI Games GroupUser Testing for Virtual Reality (VR) HeadsetsWritten by Karina Arrambide of the HCI Games Group.Jun 12, 2018Jun 12, 2018
HCI Games GroupA Daily Dosage of Toxicity in Dota2A personal opinion article written by Joseph Tu, of the HCI Games Group.Jun 5, 2018Jun 5, 2018
HCI Games GroupDungeon World’s Dice System Is The Core Of Good Game Design (And User Experience)Written by AC Atienza of the HCI Games Group.May 29, 2018May 29, 2018
HCI Games GroupGames as a Service — the model of MicrotransactionsWritten by Karina Arrambide of the HCI Games Group.May 22, 2018May 22, 2018
HCI Games GroupUnderstanding Gamification Through Goal-Setting TheoryWritten by Gustavo Tondello of the HCI Games Group.May 18, 2018May 18, 2018
HCI Games GroupCHI PLAY 2017 in beautiful Amsterdam — the Venice of the NorthWritten by Dennis Kappen of the HCI Games Group.Feb 5, 2018Feb 5, 2018
HCI Games GroupElements of Gameful Design Classified by User Preferences — part 3Written by Gustavo Tondello of the HCI Games Group.Feb 1, 2018Feb 1, 2018