HCI Games GroupinHuman-Computer Interaction and Games ResearchGamification User Types or Player Traits: When should I use each one of them?Written by Gustavo Tondello of the HCI Games Group5 min read·Nov 26, 2019----
HCI Games GroupAn Interview With Horror Sound Designer Orest Sushko || Part I — What Is A Sound Designer?Written by Katja Rogers (Ulm University), visiting researcher at the HCI Games Group.5 min read·Aug 7, 2018----
HCI Games GroupA Chapter in Review: User Experience Maturity LevelsWritten by Andrew Cen of the HCI Games Group. This post was not endorsed in any way by anyone but the author.4 min read·Jun 19, 2018----
HCI Games GroupUser Testing for Virtual Reality (VR) HeadsetsWritten by Karina Arrambide of the HCI Games Group.4 min read·Jun 12, 2018----
HCI Games GroupA Daily Dosage of Toxicity in Dota2A personal opinion article written by Joseph Tu, of the HCI Games Group.5 min read·Jun 5, 2018----
HCI Games GroupDungeon World’s Dice System Is The Core Of Good Game Design (And User Experience)Written by AC Atienza of the HCI Games Group.5 min read·May 29, 2018----
HCI Games GroupGames as a Service — the model of MicrotransactionsWritten by Karina Arrambide of the HCI Games Group.5 min read·May 22, 2018----
HCI Games GroupUnderstanding Gamification Through Goal-Setting TheoryWritten by Gustavo Tondello of the HCI Games Group.7 min read·May 18, 2018----
HCI Games GroupCHI PLAY 2017 in beautiful Amsterdam — the Venice of the NorthWritten by Dennis Kappen of the HCI Games Group.4 min read·Feb 5, 2018----
HCI Games GroupElements of Gameful Design Classified by User Preferences — part 3Written by Gustavo Tondello of the HCI Games Group.3 min read·Feb 1, 2018----