World of Warcraft (WoW) hit the gaming scene in 2004, on the heels of Everquest and Asheron’s Call and Anarchy Online and outlived most of its early competition, eventually reaching a peak subscription rate of 12 million subscribers in 2010, holding the Guinness World Record for the world’s most subscribed to MMORPG. It is split into hundreds of servers in the EU, US and multiple other regions and two “sides” — Horde and Alliance.
It’s a game which has held people’s attention far longer than most, with its attention to plot, character development, content for everyone from solo players hunting…
Scouser.