PinnedJerome Lecomte2021: a Space Opera | a JS13KGAMES 2021 post-mortemThis year was the 10th anniversary of JS13KGAMES, and my 6th consecutive year participating in this month-long competition to craft a game…Oct 11, 2021Oct 11, 2021
Jerome LecomteStand By Me: a JS13KGAMES 2022 post-mortemThis year was my 7th consecutive year participating in this month-long competition to craft a game with web technologies within a 13kb ZIP…Oct 16, 2022Oct 16, 2022
Jerome LecomteIs AR/VR the future of arcades?Video game arcades are dead, long live video game arcades. In an era where powerful consoles, computers and smartphones are affordable…Sep 17, 2022Sep 17, 2022
Jerome LecomteHighway 404: a JS13KGAMES 2020 post-mortemMy fifth year participating to JS13KGAMES (the month-long game development competition in under 13 kB of HTML/CSS/JavaScript that runs…Oct 21, 2020Oct 21, 2020
Jerome LecomteDon’t Look Back! a JS13KGAMES 2019 postmortemFor the fourth year in a row, I participated to JS13KGAMES, the month-long game development competition in under 13 kB of…Oct 7, 20191Oct 7, 20191
Jerome LecomteSubmersible Warship 2063: a JS13KGAMES 2018 postmortemAnother year, another edition of JS13KGAMES, this month-long game development competition in under 13Kb of HTML/CSS/JavaScript that runs…Feb 19, 2019Feb 19, 2019
Jerome LecomteA Tourist In Paris: a JS13KGAMES 2017 postmortemThis was my second time participating in the JS13KGAMES challenge, a month long competition running from August 13th to September 13th…Dec 3, 2017Dec 3, 2017
Jerome LecomteBlade Gunner: a JS13KGAMES 2016 postmortemThis was my first time participating in the JS13KGAMES challenge, a month long competition running from August 13th to September 13th about…Sep 27, 2016Sep 27, 2016
Jerome LecomteJust One Takeaway: FITC Toronto 2015 & 2016As a software engineer turned web developer, I tend to design in straight lines and square angles. I love FITC Toronto because I get…May 6, 2016May 6, 2016