…in the Handbook, given that photography is such a big part of the studio’s work. The reason is that a photo is clearly taken by someone who is not the reader, whereas an illustration allows the reader to place themselves into the story, and take ownership of the journey.
…’s test it” (often used as a ‘get out of jail card’ for anyone wanting to end a tricky discussion). Freedom to discuss might seem conducive to creativity, when it’s in fact the enemy. Structure and Discipline create the Freedom needed to be creative.
…ess what the real challenges are, prioritise them, produce solutions and measure their effectivity. Creative problem solving is a cornerstone skill that separates good designers from the best designers. Everything else is production work.
…cause of differences in the form and level of representation between what we have and what we want. We cannot presuppose that there is something like a set design problem at any point in the design process. (Kees Dorst, 2006, Design Problems and Design Paradoxes)
In China, people read. So the slides that actually get attention (i.e. eyeballs) have a lot of text and graphics. That is still the norm. Probably due to the language barrier (I spoke in English), it is easier to have information repeated on the slides. So a badly designed text presentation would be better understood and perceived than a “One sentence…
…’s the thing: even when growth is explosive, nothing really seems to happen in the first few years. Bill Gates wrote in The Road Ahead, “We always overestimate the change that will occur in the next two years and underestimate the change that will occur in the next ten. Don’t let yourself be lulled into in-action.”