Breaking Bad with Axure RP
Collaborative Design that skips traditional wireframes
Traditional Interaction Designers / IxDs, are familiar with a very waterfall process of working with low fidelity wireframes to strip out any robust visual noise and focus the design team and stakeholders solely on functionality and interactions.
Programs like Microsoft Visio, Omnigraffle, InDesign, Illustrator, and a plethora of other rapid wire framing tools, many now web based, have been the IxD’s tool for many years. Enter rapid prototyping solutions, like Axure, with the goal of removing static wireframes and interaction specs from the vocabulary all-too-often associated with the Interaction Designer.
Axure, Balsamiq, and others have been a huge step in the right direction to elevating IxDs beyond the stigma of simply “wireframe-maker” or “interaction spec producer”. Unfortunately, the ability to rapidly prototype concepts is often used too late in the design process, and generally associated with some form of user testing. This is great, and valuable, but there is more power to rapid prototyping than may be realized at most firms. The first step is to begin educating satellite disciplines and leadership within an organization about what an Interaction Designer can provide with these new tools we have at our disposal.
Breaking bad with Axure RP Pro
Axure is one of the more advanced tools, being used by the majority of Experience Design organizations and offering a robust set of features extending before and after the old school wire framing task and deliverable. The most important function of Axure is to ignore its Spec Generator tool and focus on bringing concepts to life. Stop wire framing, stop creating interaction specifications, and instead just show the final product in action.
It’s been a point of contention to separate interactions from visual design. But how often do you hear the word feel by itself? How often do you eat peanut butter sandwiches without jelly, mashed potatoes without gravy, or macaroni without cheese? The look needs the feel and the feel needs the look for an experience to truly be comprehended.
Axure allows us to communicate look and feel quickly and simultaneously to a team and even the client. One meeting to review the concept is more efficient and productive than two separate meetings that split up functionality and visual design. Often, low fidelity wireframes are skipped over in anticipation for comps. So why not go straight to comps? Axure can be used in a high fidelity approach, so why not?
I’m proposing that in cases where we can work lean, to skip wireframes as a deliverable and go straight into high fidelity wireframes or “womps” :) Sketching is still important and should happen collaboratively and quickly to wireframe, but not as a final deliverable. It’s risky, and debated that clients can’t separate function from visual design — but I believe the time has come to challenge this notion!
Stay tuned for Part 2, where I’ll introduce a new collaborative design technique called WOMP.