Eyeo Conference Flashback
Background of Eyeo
Eyeo is a creative technology conference covers about new media, creative code, data visualization and design. Eyeo was inspired by the facts that our experience with art, interaction and information is changing fast these days with all three interact and overlap to each others more and more, so artists, designers and coders starts building and bending technology into interaction and data and to see what’s possible. During the Eyeo conference, there will be a day of workshop following by three days of talks, demos and labs. It offers opportunities to learn about the overlap in the mix tech and design area and connect with people.
The topics covered by Eyeo are art and technology; creative code; data visualization and data art; design and mapping; experience design and storytelling; interactive installations and architecture & interaction; physical inputs; gestural computing; kinect hacks; physical outputs; 3D printing; Arduino; processing; openFrameworks; cinder; D3.
Impression and takeaways
I was very impressed by the diversity and creativity of people and projects I saw there. My biggest takeaway form the conference is learning how to define and solve a high social impact problem using strategies from art, design, engineering and science. Seeing how to use design and technology as the tools to solve an everyday problem for all the community or society makes me feel more proud of the technics I have practiced and learned everyday, also knowing the possibilities to applying them into our bigger and whole living and working environment.
For example, Sam Sinyangwe using data visualization to reveal the police violence problem. They collect comprehensive data on police killings nationwide to quantify the impact of police violence in communities to help reduce and end police violence in America. Complex Movements are artists collective supporting the transformation of communities by exploring the connections of complex science and social justice movements through multimedia interactive performance work.
As for Adobe Design, Eyeo conference is very related to us. Adobe is here to help artists and designers express their ideas, broadcasting their voice into a more efficient and creative way, so knowing the problems and projects artists and designers are working on help us understand the need of them. Also, seeing how new technologies being used into art and design really help us to shape the direction of digital creative tools building. It aligns with Adobe Design Lab’s core concept and interests that how to be creative in adapting new technology into Adobe’s products. I got inspired by attending the talks and talking with the talent people there. It offers me chance to learn more creative coding technics, knowing more new tool to do creative art or design projects. I also share my personal side project “Making Computer Drawing” there at Show & Tell section which makes me made many friends have same kind of interests.
I highly encourage more diverse people to attend the Eyeo conference, since it is a conference overlapping many areas of learning and perspectives, different groups from different perspectives may observe and learn different things. For engineers it is good to know how technology can be applied and used in different projects to solve a design or social problem; for designers it is good to see how to use different design strategies to solve a problem; for managers it is a good environment to connect with people and see the problem and projects other people are working on. Minneapolis is also a really pretty city that worth visiting and Walker Art Center is very inspiring too.
Talk and related projects links:
Website link: http://eyeofestival.com/
Jennifer Daniel Creative Technology Things
Nicholas Felton Feltron: Art vs. Product
Molly Steenson These Important Years
Mimi Onuoha How We Became Machine Readable
Alexander Chen Seeing Music
Sands Fish A Guide To Building Parallel Realities
Surya Mattu Infrastructure as Source
Sam Sinyangwe Using Data and Technology to End Police Violence
Deb Chachra Architectural Biology and Biological Architectures
Zach Lieberman Patterns
Jennifer + Kevin McCoy Inhabiting the World We Made
Morehshin Allahyari On Digital Colonialism & Re-Figuring
Joanie Lemercier Landscapes and Algorithms
Derek Watkins Journalism by Design
Taeyoon Choi Absence is Presence with Distance
Manuel Lima Why Circles?
Matt Mitchell Cyber JimCrow
Kate Sicchio hacking Choreography
Complex Movements Hyper Local High Tech
Gene Kogan Starving Computer Scientist
Mariana Santos Serendipity & Stories
Kevin Slavin No Seriously, invisible Cities
Mariana Santos, Steve lambert, Sage Crump, Moderator Jer Thorp Panel: Art, Story, Affect
Afroditi Psarra E-textiles: Hand-Crafting Technological Artifacts
Jason Salavon Critical Computation: Data & Algorithm in Art
Jess Engel Unlocking the language of VR
Marcin Ignac From Abstraction: Realism and Back
Robin Sloan Writing with the Machine
Xin Liu Alter the Perception of Self
Laszlo Barabasi Network Science: From Science to Art
Sissel Tolaas Knows NOSE: NOSE knows
Jenny Odell How to do Nothing
Steve Lambert Pro Bono Mercenary for Justice