LEGENDS OF HIKARI: WHITEPAPER

Tensions among the four Clans have boiled over and resulted in conflict among the inhabitants of the Realm. A once peaceful landscape has turned into a battleground as each clan looks to assert its dominance. Each clan deploys five of its strongest warriors to achieve victory and claim pride for their respective gods.

Hikari looks to make a strong impact on the MOBA genre through the complete uniqueness of its gameplay. Each game session is a quadruple-team battle. Each team represents a clan and holders will be assigned to a team based on the clan of their respective token. The gameplay objective is simple, the last clan standing is victorious. To eliminate a team from contention, their palace must be destroyed.

Gameplay Mechanics

This is how we assert our uniqueness in the space

Each clan will have five heroes. The way in which these heroes are assembled is wildly unique. During the pregame lobby, heroes will be able to pick their weapon, armor, and individual skills from a general list. This leads to a seemingly infinite amount of possible combinations to team composition.

This ensures that every player will be able to make the gameplay experience their own. Below is a list of Hero archetypes that may be considered by players

Ranger — Well-balanced attack and defense, with an average amount of health. Perfect for those who enjoy playing and mid to close range.

Lightweight — Primarily a DPS (damage) based player. High attacking strength with lower defense and health. This player succeeds by attacking quickly and escaping enemies.

Tank — Slower movement, lower damage, with higher health and defense. This player soaks up most of the damage output of the enemy team while staying on the front line.

Each Hikari NFTs belongs to a clan which they will represent during gameplay. A player with multiple Hikaris spanning multiple clans will still be restricted to playing with the clan associated with the NFT. Through the Gen-U process, Hikari NFTs will be given a base-mana stat. This base-mana will be useable from the start of the game. To clarify, certain Hikari will have a stronger base start in the game.

Heroes will begin by selecting their play style (as mentioned above), then their weapon and armor. Certain weapons will be restricted for certain play styles, for example, a Hammer would not be used by a lightweight player and a bow would not be used by a tank. This will be followed by the skill set selection. The weapon selection also will restrict the use of certain skills/abilities. For example, a player who selects to hold a bow will not be able to use an ability such as “Slash”, while players selecting a sword will not be able to use abilities such as “Arrow Strike”.

The individual player composition should be determined strategically. Weapons will determine certain attacking abilities, so players should consider what role they wish to play in the game and how their weapon selection can set the pace for their gameplay. Additionally, both weapons and armor will provide stat boosts to players. Stats aid in boosting the performance of associated abilities (read more below).

Certain skills can be improved by focussing on certain stats. For example, strength contributes to the power of melee combat abilities. Below you can find a general list of each stat and which skills they influence. Keep in mind, each skill will publicly note which stat improves its performance.

Strength — Melee and blocking abilities

Dexterity — Ranged and stunning abilities

Intellect — Energy-based and healing abilities

Luck — Critical percentage and mobbing abilities

Speed — movement speed

As mentioned above, skills are selected in the pre-game lobby. This allows players to have full control over their playstyle. Previous selections such as weapons and armors will play a role in the performance of certain skills, this is also mentioned above. Each player will be allocated Mana based on their Hikari NFT, as mentioned above.

These Mana points will be used in the selection of abilities. During selection, each individual skill is assigned a price, in Mana points, which is determined by how powerful the skill is. For example, the “Wrath of the Sun God” ability will be worth significantly more than the “fireball” ability. Additionally, players can upgrade these abilities in the pre-game lobby. If an ability costs 2 MP(mana points), it can be upgraded for an additional 2 MP. Skill upgrades can also be conducted during the game, as skill points are earned by leveling up.

Experience points are earned by defeating enemies throughout the game, or by completing tasks (exactly as Mana is). Experience points can be used to upgrade abilities, boosting their performance.

Mana powers the in-game ecosystem. Players earn Mana by leveling up. Leveling up occurs as a player defeats AI entities, other players, completing tasks around the map, etc. Mana is used to upgrade abilities and player stats

Upgrades serve as a use-case for the Mana earned in-game. There are multiple items/entities that can be upgraded in the game, including weapons, armor, grunts, buildings etc.

Leveling up comes as a result of accruing enough XP to advance to the next level/tier. When a player levels up, they will be granted Mana that will allow them to improve their base stats and abilities. See the section on Stats to understand how this helps base gameplay.

Map and Environment

Four corner bases with multiple lanes, entities, and secrets

The map is square in shape. Each corner of the square features a unique base symbolic of each of the four clans. For example, the Scorching Sun Clan base features a village with lava-rock flooring. From each corner, three lanes lead from the base to the other three bases. These are the main lanes used by players to traverse to enemy bases. Additionally, minor lanes appear as mazes that grant crafty players a chance to escape or traverse undetected.

A base is the stronghold of a clan. Grunts (minions) spawn from the base and navigate along the three main lanes towards enemy bases, providing constant pressure that requires the attention of the other teams. The base houses multiple buildings that are key to gameplay.

The Shrine — The shrine is the main building within a base. If this building is destroyed, the respective clan is removed from contention and loses. The shrine is also where players upgrade their armors, weapons, and abilities.

The Barracks — The barracks is where players upgrade their grunts. Grunts serve an important role in applying pressure on enemies. Upgraded grunts provided an increased amount of pressure. Specialized mobs may also be spawned from the barracks.

Portal — The portal allows for recalling to the home base for free. It also allows for players to teleport to each other for a charge of Mana.

The walls — The walls are the main line of defense for a base. Walls are impenetrable from the outside until all three garrisons (defense towers) have been destroyed.

***All buildings above can be destroyed. However, they can be repaired for Mana. All buildings can be upgraded as well.

What stops players from just rushing to another base and hoping for the best?

Throughout the map, demons lay dormant waiting for challengers. Any hero who is brave enough to face the demons, and finds themselves successful, will receive bonuses vastly improving their performance in the game. Additionally, shrines spread throughout the map will

boost performance for players in the form of Mana and XP. These two methods will incentivize players to spend time in the middle of the map, rather than just attacking an enemy base and hoping for the best. Grunts are also considered entities and have allegiance towards one of the 4 clans playing the game.

Grunts spawn from each of the four clan bases and belong to a respective team. This means that they will help their team in combat while trying to defeat the others. Grunts come in three types, ranged, melee, and support. Ranged and melees serve to inflict damage while supports only heal those around them. Players can select the composition of their grunt deployments from the barracks. For example, if 10 grunts are to be spawned, a player may set 5 to be melee, 3 ranged, and 2 support.

Acolytes refer to “super grunts”. These are entities that can be spawned from the barracks for an additional charge. These entities are much stronger and will serve as a nuisance for enemies to handle. When spawning and acolyte, a player can select which lane/base it will target.

Each team begins the game with 0 towers. Towers are distributed evenly around the map and have a natural ranged-defensive mechanism (fireballs, arrows, energy blasts, etc). Upon defeating a tower, players may claim the tower and pick its specialty. There are three specialties each tower can abide by: Attack, defense, or support.

Attack — Will launch powerful ranged projectiles at enemies who come within a certain range.

Support — Launch significantly weaker projectiles, but heals all friendly entities within a certain range.

Defense- Launch significantly weaker projectiles and can create a wall that blocks enemy entities from crossing.

The team at Hikari has partnered with Spire Tex, a Web3 Gaming Development company. Spire Tex has already begun working on the development of Legends of Hikari with updates/development progress already been released inside of the Hikari Discord (images above show progress already made).

Spire Tex projects that the Legends of Hikari game will be complete within 8 weeks after the Hikari mint date.

Please note initial details are subject to change throughout the course of development. All updates will be provided inside of the Hikari discord.

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