John C Hills2D Cameras Using Virtual CamerasUsing Cinemachine to Create 2D CamerasAug 28, 2023Aug 28, 2023
John C HillsKeeping All Objects in View in UnityA Target Group Camera OverviewAug 27, 2023Aug 27, 2023
John C HillsHow to Dolly/Track a Camera in UnityA Brief Overview of Dolly Camera with Track and Dolly Track with CartJul 28, 2023Jul 28, 2023
John C HillsIntelligent Camera Switching Using ClearShot CamerasCycling Through Cameras Based on Object VisibilityJul 24, 2023Jul 24, 2023
John C HillsAutomatic Animations Using Blend List CamerasSecurity Camera ExampleJul 14, 2023Jul 14, 2023
John C HillsSlick Orbital Camera Movements using Free Look CamerasWhat is a Free Look Camera?Jul 11, 20231Jul 11, 20231
John C HillsHow to Add Custom Post Processing Profiles to Individual CamerasLights! Camera! Action!Jul 10, 2023Jul 10, 2023
John C HillsMaking Camera Shake using Impulse Listener ExtensionsWithin Unity Editor, make sure you have both a Plane and a Capsule in your scene. Add a Virtual Camera. If you are not sure how to do this…Jul 6, 2023Jul 6, 2023
John C HillsUsing Storyboards as Reference in Virtual CamerasAs stated by @Al Heck at @GameDevHQ, “The Cinemachine storyboard is a great way to reference your storyboard images and have it as almost…Jul 5, 2023Jul 5, 2023