How can I add physics to my GameObject?

Rigidbody is a component that enables your object to be affected by Physics. It allows the object to fall under Gravity and have Physics properties such as Mass, Velocity, Drag, etc.

Without Rigidbody

Unity is a cross-platform(able to be used on different types of computers or with different software packages) game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.’s Worldwide Developers Conference as a Mac OS X-exclusive game engine. The engine has since been gradually extended…

Hiren Pawar

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