What I am learning from crowdfunding a house

(this article is a work in progress)

I have always wondered why and how, throughout the history of the internet, some people managed to convince many to contribute financially to their simple (yet really cool) ideas (eg: https://www.youtube.com/watch?v=46Wqp1r_F0I — the guy who simply asked for one million)

As such I decided to try and completely crowd fund a house.

It took me a few weeks to build the courage to do it and a few days more to actually build the website but the result looks very promising: https://homecrowdfund.com

Rule #1

Don’t be shy about it!

Being shy will damage the potential coverage that you could get.

While I am trying not to reveal my identity (in my culture it is shameful to ask for money without working for it) I can see why this is already damaging the coverage I could get.

I will have to find alternatives (like medium.com / facebook.com adverts etc) but this will still damage the credibility as my visitors will not be able to put a face on the idea.

Rule #2

Don’t overthink it!

You never know if your idea will catch or not but without even trying you are sure to fail. So just DO IT!

If people will relate to your cause the chance that they will help you are better.

Rule #3

But I am not a programmer. I do not know web design or anything technical like that.

We are in the information era. Anyone can learn anything and most likely for free. The single condition here is to “try and try and try again”.

While you could hire a developer to do all the work (that if you have the money) or find a friend who can do it for free I suggest that you start learning how to do it yourself now!

A good start (where I started at least) is freeCodeCamp (https://www.freecodecamp.com).

freeCodeCamp is completely free and the community is the best! Chances are that there is also a coding meeting organised by campers near you (https://www.freecodecamp.com/challenges/join-a-free-code-camp-group-in-your-city) where you can attend for free and learn web design and development.