Celestial Sounds: Unity 2017 and Fixing Placeholders
Due to working on another project and scheduling, I wasn’t able to focus too much on Celestial Sounds. In fact, most of the time that I was able to find for Celestial Sounds, I was busy fixing most of the things updating to Unity 2017 broke and choosing to fix some placeholder objects as well as adding post processing effects.
Unity 2017
I wanted to learn and get used to the latest changes in Unity 2017 but I don’t have the time to start a new project and because Celestial Sounds is my only solo project that I’m currently working on, I figure I could just deal with the complications from it.
Nothing really broke from updating Unity 2017 that couldn’t be remedied but the particle system for Rain broke. The Z and Y planes for the shapes instantiated swapped and the velocity for the sub emitter has completely changed. So I ended up having to delete the sub emitter and start from the ground up and after 2 hours of relearning Unity 2017 and trying to fix the particle system, I got the rain looking as similar to how I had it originally was as possible.
Fixing Placeholders
As seen in the tweet above some of the pathways are red instead of a brown colour. I wasn’t too sure why this was as MagicaVoxel was displaying them to be identical in the model and render views. However, I used the colour picker tool to find if the colours were in fact and it turns out that there’s a colour that displays as the same in MagicaVoxel but when imported to Unity as an OBJ file, the near identical colour becomes red. As of writing this developer diary, I have changed all of the assets to have the same colour pathing.
Before Next Week
I’m not sure how much I’ll be able to focus on this project next week, having playtests and prototypes due for Crab Meat that needs to be done and I hope to be talking about that next week. However, I can’t say for certain how much time I’ll have for Celestial Sounds until I get feedback for Crab Meat. With that being said, I am taking what I’ve learnt from Crab Meat and implementing it into Celestial Sounds, I am currently working on Ambient Occlusion and better lighting.
For next week, I hope to have more post effects and all of the placeholder audio implemented and the audio player working correctly. I also plan on starting to script for the Unity Animator, so that I can do puzzles correctly.