Tiger CollinsGame Design, Back to BasicsI’ve recently jumped back into Game Development after two-thirds of a year and I knew it was time to do it right. This post isn’t me…Dec 25, 2019Dec 25, 2019
Tiger CollinsPre-Production for Model PortfolioI have been tasked with finding 5 different had surface objects to model, collecting 10 images for each one and then collate it here. I do…Jun 22, 2018Jun 22, 2018
Tiger Collins3D Modelling PipelineAs someone who has been developing games for around two years now, I understand that a pipeline isn’t just a cool word or a minority…Jun 22, 2018Jun 22, 2018
Tiger CollinsMy Ethics as a Game DeveloperTo open my self analysis on my ethics practices, I feel the need to state that everyone has their own ethics. Ethics is not an absolute and…May 11, 2018May 11, 2018
Tiger CollinsSucc Cannon Marketing PlanIn Succ Cannon, we had a plan to market the game effectively to our audience. Unfortunately, not all of it worked very well but I will be…May 11, 2018May 11, 2018
Tiger CollinsUsing Metrics for Game DesignDuring the development of Succ Cannon, the team and I did experiments and we had two play tests. However, we never recorded data from it…May 11, 2018May 11, 2018
Tiger CollinsSpotlight UX DesignSpotlight was the game I made for material design. The game used the light sensor, speakers and phone screen but the player had to be under…May 11, 2018May 11, 2018
Tiger CollinsMy Roles in Succ CannonIn Succ Cannon, I had two main roles — UX Designer and Level Designer. I Created all of the menus and laid out all of the levels and used…May 11, 2018May 11, 2018
Tiger CollinsSucc Cannon PostmortemThis is the primary project I had for Studio 3, the commercialisation side of the project. The idea of commercialisation was to use a…May 10, 2018May 10, 2018
Tiger CollinsAnalysing GamesTo start off on a large scale, I’ll be bringing up Portal 2 and how it is the direct inspiration for Succ Cannon and the game was handled…May 7, 2018May 7, 2018