Game design document of Red Dead Redemption 2

Red Dead Redemption 2

  • Sidearms. Pistols and other one-handed firearms.
  • Fists. For punching.
  • Knives. For stabby punching.
  • Longarm back. The first of your two longarm slots — you’ll find things like rifles and bows here.
  • Throwables. Unsurprisingly, things you throw at bad guys, like lassos or dynamite.
  • Longarm shoulder. The second longarm slot.

Antagonists

  • OS: Windows 10 — April 2018 Update (v1803)
  • Processor: Intel® Core™ i7–4770K / AMD Ryzen 5 1500X
  • Memory: 12GB
  • Graphics Card: Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 480 4GB
  • HDD Space: 150GB
  • Sound Card: DirectX compatible
  1. Game Art — Key assets, how they are being developed. Intended style.
  2. Grand Theft Auto V’s multiple protagonist design was envisioned to improve the series’ core mechanics

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Software engineer at Helpshift, Editor at Javascript in plain English, Maintainer at Robofied and TheAlgorithm, Open source contributor, Technical writer

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HRITIK JAISWAL

HRITIK JAISWAL

Software engineer at Helpshift, Editor at Javascript in plain English, Maintainer at Robofied and TheAlgorithm, Open source contributor, Technical writer

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