胡琦inHu ChiTech Game Dev Blog — Third Person ControllerBelow is my attempt on creating a customised third person controller using animation clips downloaded from Mixamo, a website by Adobe that…Jun 19, 2020Jun 19, 2020
胡琦inHu ChiSocial Game — Dev Blog 2So this month I enrolled in Unity’s Student Plan. It includes one-year Unity Pro, which comes with the dark theme, and some more benefits.May 26, 2020May 26, 2020
胡琦inHu ChiSocial Game — Dev Blog 1Earlier this year, many parts of the world have undergo some levels of lockdown due to the COVID-19 pandemic. I have been, among all other…May 12, 2020May 12, 2020
胡琦inHu ChiThe Screen — Collaborative Unit ProjectFreedom is the freedom to say that two plus two makes four . — 1984, George OrwellMar 13, 2020Mar 13, 2020
胡琦inHu ChiHow “The Last of Us” Uses Cinematics on StorytellingNo Matter What, You Keep Finding Something To Fight For. — JoelJan 8, 2020Jan 8, 2020
胡琦inHu ChiCockerel — Critical Reflection on the Unity ProjectBwak! Bwak! Bwaaak! — CockerelJan 2, 2020Jan 2, 2020
胡琦inHu ChiCritical Reflection on the Escape Room ProjectThis article focuses on the making of the countdown video for this space-themed escape room project.Jan 1, 2020Jan 1, 2020
胡琦inHu ChiGestalta — making ofGestalta (v.) — Swedish. To shape, to express, to perform, to interpretNov 29, 2019Nov 29, 2019
胡琦inHu ChiTanks — An Isometric 3D PrototypeA brief behind-the-scene of a 2017 Unity project.Nov 27, 2019Nov 27, 2019
胡琦inHu ChiGoooooose! — Making A Card Game of Geese (Part 2 of 2)Honk. Honk. — Another GooseNov 16, 2019Nov 16, 2019