Jonas HundertmarkinmedialessonViewports, Windows, and Worlds in Godot 4Today we’ll be diving a little deeper into the Viewport system in Godot and how to manipulate it to fit your needs.Mar 6Mar 6
Jonas HundertmarkinmedialessonAdding full filesystem-access into your UWP appsWell well well, if it isn’t another esoteric workaround for UWP.Nov 3, 2023Nov 3, 2023
Jonas HundertmarkinmedialessonHow to style dropdown selectors in Unity UI ToolkitOne of Unity 2022.3 LTS’s big features was the fact that UI Toolkit is now finally out of preview. Going forward, we can expect more and…Jul 7, 20231Jul 7, 20231
Jonas HundertmarkinmedialessonCross-language scripting in Godot is goddamn magicalIf you are writing behaviour scripts in Godot you usually get two options: C# and Godot’s own GDScript. Personally, I love working in…Jun 27, 2023Jun 27, 2023
Jonas HundertmarkinmedialessonHelp, my Unity HTTP-Requests break on UWP!Use Newtonsoft.Json for JSON serialization instead of System.Text.Json.Apr 11, 2023Apr 11, 2023
Jonas HundertmarkinmedialessonThe Unity-developer’s survival guide to Godot 4.0Godot 4.0 stable is finally out! I’ve been a fan of the Godot project for years now, and while I always thought Godot 3.x was a neat…Mar 3, 2023Mar 3, 2023
Jonas HundertmarkinmedialessonUsing SignalR.Client in Unity UWP appsAt this point, my fate seems to be building esoteric tech stacks on top of Unity, so let’s get to it:Jan 2, 20231Jan 2, 20231
Jonas HundertmarkinmedialessonDrag&Drop for UI elements in Unity, the simple(-ish) way.Today, we’ll be building a lightweight and easy-to-implement way for Drag&Drop in Unity’s UI system. We’ll learn about drag layers and…Aug 21, 20221Aug 21, 20221
Jonas HundertmarkinmedialessonSo, you want to use multithreading in Unity WebGLFirst of all, don’t.Jan 18, 2022Jan 18, 2022
Jonas HundertmarkinmedialessonWriting asynchronous, scene-independent event systems in UnityScriptableObjects are great. They provide an easy-to implement access point for loads of behaviour scripts in your scenes without needing…Nov 11, 2021Nov 11, 2021