Hung NguyeninSerious Games: 377GThe Clock Ticks and Ticks AgainMy final design process doc for “The Clock Ticks for You,” an IF gameDec 14, 2018Dec 14, 2018
Hung NguyeninSerious Games: 377GReflection: CS377G, Designing (Serious) GamesAfter taking game programming classes, including cs146, I felt comfortable with the technical idea of making video games. However, I never…Dec 13, 2018Dec 13, 2018
Hung NguyeninSerious Games: 377GReflection (escape rooms): Let Us Lock You Up for an Hour for Funis the essence of escape rooms. Imagine the first people to have played escape rooms:Dec 7, 2018Dec 7, 2018
Hung NguyeninSerious Games: 377GSketchnote: What is Fun?In Ian Bogost’s talk about fun, they give a game designer’s perspective on what ‘fun’ is. To summarize: fun isn’t something that one…Nov 30, 2018Nov 30, 2018
Hung NguyeninSerious Games: 377GSketchnote: The Mechanic is the MessageWhile reading these 2 chapters, I was talking with a close friend of mine over Messenger. Somehow, we ended up realizing that we were both…Nov 19, 2018Nov 19, 2018
Hung NguyeninSerious Games: 377GSketchnote: System DynamicsBelow is my sketchnote of Fullerton’s Chapter on System Dynamics. Notes on game goals, economies, loops, arcs, complexities, etc.Nov 13, 2018Nov 13, 2018
Hung NguyeninSerious Games: 377GReflection: “The Clock Ticks for You”This is my reflection of creating my game, The Clock Ticks for You. It’ll only take you 5–15 minutes to play through (I think), so do give…Nov 7, 2018Nov 7, 2018
Hung NguyeninSerious Games: 377GThe Clock Ticks For You: The Future We DeserveThe game: https://hnguyen094.github.io/Storage/TCTFY/index.htmlNov 3, 2018Nov 3, 2018
Hung NguyeninSerious Games: 377GSketchnote: Writing Excuses: FP and Personal StyleIn the first podcast I listened to, the hosts talked about using the First Person to create depth for characters.Nov 1, 2018Nov 1, 2018